Missions: Level 2

Missions

· Get info on NPCs at mission sites from this site. Works in-game too.

· Get info on NPC damage dealing from Amun’s EffectiveHP (see tabs on Shield & Armor, and Missiles, for preparing against NPCs).

· Use Tactical View to find hidden assets in all missions.

· Amarr + Caldari alliance, Minmatar + Gallente alliance. Faction standings in an alliance track each other. Standing increase in one faction increases standing an allied partner, decreases standing in enemy alliance factions.

· Web and Warp Scramble are done by frigates or stasis towers.

· Manage room agro: don’t initiate agro on all groups simultaneously.

· Amarrian Tyrants (storyline)—Level 2

· Gankage: Medium. Drake solo—Shield damage

· Kill only the Amarr officer to complete mission and minimize faction standing loss. You can loot the wreck if you have a high tank.

· Avenge a Fallen Comrade—Level 2

· Spankage: Easy. Arbitrator Solo—Shield damage

· The Blockade—Level 2

· Smackage: High. Drake solo—Shield damage. Hi-Tank Moa—50% shield.

· Stasis tower webs: kill immediately. Several cruisers, many destroyers. Good salvage.

· Highest-rank NPC in each spawn when killed, triggers the next spawn.

· High gankage. Arbitrator can probably tank but armor tank will be expensive in cap boosters because this is a long mission; can do with high-tank Moa.

· Cargo Delivery—Level 2

· Pwnage: High. Drake solo—Shield damage, Hi-Tank Moa—50% Shield

· Pick up cargo with very fast tanked frigate to complete; return for killage.

· Very high gankage. Don’t do with Arbitrator; probably okay for hi-tank Moa.

· Mercenary Elite Fighters arrive when you kill Kruul.

· Damsel in Distress—Level 2

· Ownage: High. Drake solo—Shield damage. Caracal solo, Moa solo—Multiple warps

· Would be hard in Arbitrator. Very high gankage. .

· Deadly Arrival—Level 2

· Gankage: High. Moa solo, Caracal solo—Multiple warps

· Complete mission by warping in with shuttle, wait for completion, warp out.

· If you stay, or return for killage you are webbed (source unknown, lost tanked Caracal).

· Towers plus one ship (Federation Insidiator, Federation Praktor Barla etc) show up first. Immediately kill that ship, it must be the webber. However, killing it brings in rest of fleet. Stasis and missile towers at 60km range. Very high-gank mission. Killing the opposing faction ships affects standing.

· The Drone Infestation—Level 2

· Smackage: Easy. Arbitrator solo– minimal shield damage

· Batteries and NPC drones will target your drones, expect drone damage.

· Eliminate the Pirate Campers—Level 2

· Pwnage: Medium. Arbitrator Solo—Armor damage

· Freedom Must Not Prevail—Level 2

· Ownage: Medium. Arbitrator Solo—Armor damage

· Affects opposing faction standing.

· Gone Berserk—Level 2

· Gankage: Medium. Arbitrator solo—Armor damage

· EoM. Very fun. High gankage. Several EoM Priests.

· The Hidden Stash—Level 2

· Smackage: Easy. Arbitrator solo—Shield damage

· On pickup, leave a can at station for cargo room in your hauler for container and non-container loot

· All structures drop loot so kill them before coming back for pickup

· Human Cattle—Level 2

· This mission will negatively affect your Amarr and Caldari faction standing. If you decline an early part of the mission you effectively decline all subsequent parts so standing with your agent takes a big hit.

· Part 1 Spankage: Medium. Arbitrator solo—Armor damage. Can complete without killing faction towers.

· Part 3 Pwnage: Medium. Catalyst solo—Shield damage, one warp-out for re-charge. You have to kill opposing faction ships so this one affects opposing-faction standing a bit.

· Part 4 Smackage: High. Arbitrator solo—Armor damage. Arm for Angel. Mercenary Interceptor webs you. Missiles, drones work best, turrets may have trouble tracking him.

· Part 5 Gankage: High. Drake solo—Shield damage. Mission completes on warp-in to third pocket, have to kill all ships in first two pockets. If third-pocket warp-out is delayed, faction support frigate webs you and must be killed. Ignore the Navy in the distance. A big and fun gank-fest but this mission-part affects your opposing faction standing; decline if you want to avoid that.

· Illegal Activity—Level 2

· This mission will negatively affect your opposing faction standing. If you decline an early part of the mission you effectively decline all subsequent parts so standing with your agent takes a big hit.

· Part 1 Gank: Medium. Arbitrator solo—Armor damage. Two support frigates web you.

· Part 2 Ownage: Tiny. Should be able to do this in anything.

· Part 3 (Declined this to avoid further opposing faction standing loss).

· Intercept the Soboteurs—Level 2

· Gankage: Easy. Drake solo—no shield damage; Arbitrator, Moa, Caracal est. Easy if you aggro one group at a time.

· If you tank and just kill the transports, the cargo container drops from another ship. In the Minmatar version, it goes to a Republic Baldur.

· Web and scram

· Amarr: Divine Imperial * are capable of this, haven’t seen it in this mission.

· Minmatar: Chief Republic Isak and Chief Republic Iflin scram you.

· Mordus Headhunters—Level 2

· Pwnage: Medium. Arbitrator solo—Armor (typical)

· Murderer Brought to Justice—Level 2

· Smackage: Medium. Arbitrator solo—Armor (typical)

· Pirate Intrusion—Level 2

· Ownage: Medium. Drake Solo—Small shield damage. Arbitrator solo— Armor damage.

· Preliminary Strike—Level 2

· Ownage: Easy. Moa Solo—Shield damage

· Recon 1/3—Level 2

· Part 1 Gankage: Extreme. Drake Solo—Strong shield tank needed. Killage is probably Level 3, it’s the recon early exit that makes it Level 2. Fly through all gates with fast frigate or shuttle to complete; optional return for killage. You’ll need a well-tanked battlecruiser but it’s worth about $3M in bounties. Multiple high-end NPC cruisers and battlecruisers.

· Part 2 Pwnage: High. Drake Solo—Shield damage; tanked Moa—Shield 60%. Would be hard in Arbitrator. Fly through all gates with fast frigate or shuttle to complete; return for killage

· Part 3 Smackage: High. Very fast tanked frigate—Armor damage. Shuttle won’t survive, pod can’t use the gate. High gankage poison cloud, you must be tanked and fast.

· The Sansha Spies—Level 2

· Spankage: Easy. Catalyst solo—minimal shield damage

· Centior  Cannibals labeled as spies, and Tower Sentry Sansha I; but easy.

· Save a Man’s Career—Level 2

· Gankage: Easy. Arbitrator solo—Shield damage

· Drones. Don’t shoot drone bunker.

· The Score—Level 2

· Pwnage: Easy. Arbitrator Solo—Shield damage

· Seek and Destroy—Level 2

· Gankage: Medium. Arbitrator Solo—Shield damage. Catalyst Solo (tanked)—Shield damage. Impressive incoming missiles.

· The Serpentis Spies—Level 2

· Ownage: Easy. Catalyst solo—minimal shield damage

· Serp Defenders mis-labeled as Spies but softball anyway.

· The Seven’s Brothel—Level 2

· Smackage: Medium. Arbitrator Solo—Small shield damage

· Silence the Informant—Level 2

· Spankage: Easy. Arbitrator Solo—Shield damage

· Residence in last room drops implants

· Smuggler Interception—Level 2

· Gankage: Easy. Arbitrator solo—shield damage

· Stop the Thief—Level 2

· Ownage: High. Moa Solo—Shield damage Arbitrator—Armor damage. Turn on active shields immediately. Mercs, shield for expl and fire therm.

· Immediate high gankage, many simultaneous missiles inbound.

· Technological Secrets 1-3/3—Level 2—Arbitrator Solo—Easy

· Mission part 3/3 lowers adversary faction standing.

· Unauthorized Military Presence—Level 2

· Smackage: Easy. Arbitrator Solo—Easy

· Whispers in the Dark 1-4/4—Level 2

· Gankage: Easy. Arbitrator Solo—Easy

· Part 1: Catalyst okay.

· Part 2: Arbitrator Solo—some armor damage. Centii Plague may web you.

 

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