Missions: Level 3

Missions

· Get info on NPCs at mission sites from this site. Works in-game too.

· Get info on NPC damage dealing from Amun’s EffectiveHP (see tabs on Shield & Armor, and Missiles, for preparing against NPCs).

· Use Tactical View to find hidden assets in all missions.

· Amarr + Caldari alliance, Minmatar + Gallente alliance. Faction standings in an alliance track each other. Standing increase in one faction increases standing an allied partner, decreases standing in enemy alliance factions.

· Web and Warp Scramble are done by frigates or stasis towers.

· Manage room agro: don’t initiate agro on all groups simultaneously.

· Angel Extravaganza —Level 3: Standing change 9.2%

· Pwnage vs Angel:

· Room 1: T2 Drake tanks at 97% shields

· Room 2: T2 Drake tanks at 98% shields. 2x webifiers.

· Room 3: T2 Drake tanks at 99% shields. 1x webifier

· Room 4: T2 Drake tanks at 98% shields

· Room 5: T2 Drake tanks at 98% shields. 2x Spider drones web you. Warrior II drones work well against them.

· Bonus Room: Haven’t tried yet. Needs palladium tag to enter.

· Use Amun’s Mission Tank Calculator to see how your tank will hold up.

· Web/Scrammers: Angel Webifier, Angel Viper, Spider Drone II

· Good loot mission.

· The Black Market Hub—Level 3: Standing change 5.6%

· Gankage: T2 Drake—Medium

· Good loot.

· Room 1: 100% shields remain

· Room2: T2 Drake tanks at 90% shields

· The Blockade—Level 3: Standing change 8.4%

· Ownkage: T2 Drake tanks at 70% shields vs. Serpentis.

· Stasis tower webs you.

· Manage aggro.

· Aggro one gang at a time.

· Watch the trigger ships (single, highest-rank in a spawn), kill last in spawn.

· Spawns each have 2-3 gangs. Move toward the closest to avoid full-spawn aggro.

· Break Their Will—Level 3: Standing change 2.6%

· Domination: T2 Drake tanks at 77% shields, both pockets.

· Destroy power stations, then repair station, triggers spawn.

· NPCs re-spawn if repair station isn’t destroyed.

· Cargo Delivery —Level 3: Standing change 2.7%

· Gankage: T2 Drake tanks at 80% shields by moving back from tower to move out of max DPS received—got to 60% shields at the warehouse: Serpentis max calculated 201 kin + 358 therm, measured 117 kin + 205 therm. Drake can tank measured dps, but keep some distance to avoid max DPS dealt.

· NOS by Corpum Sage.

· Standing gain small relative to high gank but loot is okay.

· Cover Your Tracks (Storyline)—Level 3

· Gank: T2 Drake—95% Shelds remain

· Damsel in Distress —Level 3: Standing change 4.7%

· Attacking Kruul brings in a second wave. Finish the first wave without attacking Kruul (so don’t use drones), then kill Kruul and deal with the second wave.

· Gankage: T2 Drake tanks at 80% shields vs. Mercenaries.
DPS                                     EM        Expl       Kin      Therm
Wave 1 Measured 80% =>      42         2           32       102
Wave 1 Calculated                 72         4           54       174
Wave 2 Calculated                86         0           17        102

· Good loot mission.

· Deadly Arrival—Level 3: Standing change 1.5%

· Negatively affects opposing faction standing. Recommend you blitz it without killing.

· Ownage: Executioner—Down to 50% Hull damage, wouldn’t sustain another hit.

· Downing the Slavers (2/2)—Level 3: Standing change 9.2%

· Schooling: T2 Drake tanks at 85% shields

· Duo of Death—Level 3: Standing change 1.2%

· Spankage: T2 Drake—99% Shelds remain

· A Force to be Reckoned With (Storyline)—Level 3

· Schooling: T2 Drake—90% Shelds remain

· Uleen Bloodsworn a tough armor tank, webs you

· Gone Berserk—Level 3: Standing change 5.6%

· Spankage: T2 Drake—92% Shelds remain vs EoM.

· Take out a Priest, then take out the chain of reinforcements that warp in before killing the next priest.

· Illegal Activity—Level 3

· Get a couple of small secure containers to leave in safespots; you’ll be looting illegal drugs and tags.

· This mission will negatively affect your opposing-alliance faction standing. If you decline an early part of the mission you effectively decline all subsequent parts so standing with your agent takes a big hit.

· Domination: T2 Drake—Easy

· Part 1: Easy, same as Level 2. Standing change 4%

· Part 2: Easy. Standing change 1.8%

· Part 3: Declined to avoid further standing loss.

· Intercept the Pirate Smugglers—Level 3: Standing change 4%

· Pwnage

· Immediately fly toward the spaceport, attack NPCs from 30km away = 100% tank.

· If you stay in spawn area, T2 Drake tanks at 90% tank.

· Massive Attack—Level 3: Standing change 9%

· Ownage: T2 Drake—Medium

· Room 1: 90% shields remain

· Room 2: 80% shields remain. 2x stasis towers web you

· Room 3: 80% shields remain. 1x frigate webs you

· Room 4: 85% shields remain

· Room 5: 80% shields remain. 1x frig webs you. Need Sansha silver to enter.

· The Missing Convoy—Level 3: Standing change 3.4%

· Schooling: T2 Drake tanks at 100% shields

· The Mordus Headhunters—Level 3: Standing change 9.18%

· Schooling: T2 Drake tanks at 79% shields vs. Mordus

· Operation Hamstring—Level 3: Standing change 2.8%

· Gank: T2 Drake tanks at 85% shields vs. Mercenaries

· Retribution —Level 3: Standing change 3.6%

· Gankage: T2 Drake tanks at 98% shields

· Rogue Drone Harassment—Level 3: Standing change 4%

· Ownkage: T2 Drake tanks at 95% shields, both pockets

· The Rogue Slave Trader (1/2)—Level 3: Standing change 1.8%

· Schooling: T2 Drake tanks at 95% shields.

· Wait for the Slaver BC to warp in.

· Do-able by a cruiser.

· The Score—Level 3: Standing change 5.4%

· Spankage: T2 Drake tanks at 90% shields, both pockets

· Seek and Destroy—Level 3: Standing change 2.3%

· Domination: T2 Drake easy

· The Serpentis Spies—Level 3: Standing change 1.9%

· Schooling: T2 Drake tanks at 99% shields vs. Serpentis.

· Serpentis Extravaganza—Level 3: Standing change 8.4%

· Schooling: T2 Drake tanks at 100% shields. Shoot missiles from 60km, there are no cross-group aggro triggers.

· Room 1: T2 Drake tanks at 100% shields vs. Serpentis

· Room 2: T2 Drake tanks at 94% shields.

· Room 3: T2 Drake tanks at 100% shields.

· The Seven’s Prison Facility—Level 3: Standing change 2.4%

· Gankage: T2 Drake—Easy

· Schmidt webs you

· Silence the Informant—Level 3: Standing change 5.5%

· Spankage: T2 Drake tanks at 95% shields vs. Mercs and Rogue Drones.

· Smuggler Interception—Level 3: Standing change 5.5%

· Gankage: T2 Drake—Medium

· Manage aggro: Use the NPCs and Missions site above to plan sequencing the triggers

· Room 1: T2 Drake: 90% shields remain.

· Triggers: 3rd Infiltrator; attacking Inferno; attacking Silencer

· Room2: T2 Drake: 85% shields remain

· Triggers: Industrials to hull; Assaulter to hull; Mortifier armor damage

· The Spy Stash—Level 3: Standing change 8.03%

· Spankage: T2 Drake tanks at 85% shields vs. Angels.

· Stop the Thief—Level 3: Standing change 2%

· Pwnage: T2 Drake—80% Shelds remain

· Success Comes at a Price—Level 3: Standing change 1.3%

· Spankage: T2 Drake—99% remaining shields

· Unauthorized Military Presence —Level 3: Standing change 3.6%

· Ownage: T2 Drake tanks at 100% shields

· Attacking the freighter causes all NPCs to aggro. Attack it last, including managing drones to avoid attacking it.

· What Goes Around Comes Around—Level 3: Standing change 1.7%

· Gankage: T2 Drake—Easy; do-able by cruiser

 

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