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Missions: Level 3 |
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Missions · Get info on NPCs at mission sites from this site. Works in-game too. · Get info on NPC damage dealing from Amun’s EffectiveHP (see tabs on Shield & Armor, and Missiles, for preparing against NPCs). · Use Tactical View to find hidden assets in all missions. · Amarr + Caldari alliance, Minmatar + Gallente alliance. Faction standings in an alliance track each other. Standing increase in one faction increases standing an allied partner, decreases standing in enemy alliance factions. · Web and Warp Scramble are done by frigates or stasis towers. · Manage room agro: don’t initiate agro on all groups simultaneously. · Angel Extravaganza —Level 3: Standing change 9.2% · Pwnage vs Angel: · Room 1: T2 Drake tanks at 97% shields · Room 2: T2 Drake tanks at 98% shields. 2x webifiers. · Room 3: T2 Drake tanks at 99% shields. 1x webifier · Room 4: T2 Drake tanks at 98% shields · Room 5: T2 Drake tanks at 98% shields. 2x Spider drones web you. Warrior II drones work well against them. · Bonus Room: Haven’t tried yet. Needs palladium tag to enter. · Use Amun’s Mission Tank Calculator to see how your tank will hold up. · Web/Scrammers: Angel Webifier, Angel Viper, Spider Drone II · Good loot mission. · The Black Market Hub—Level 3: Standing change 5.6% · Gankage: T2 Drake—Medium · Good loot. · Room 1: 100% shields remain · Room2: T2 Drake tanks at 90% shields · The Blockade—Level 3: Standing change 8.4% · Ownkage: T2 Drake tanks at 70% shields vs. Serpentis. · Stasis tower webs you. · Manage aggro. · Aggro one gang at a time. · Watch the trigger ships (single, highest-rank in a spawn), kill last in spawn. · Spawns each have 2-3 gangs. Move toward the closest to avoid full-spawn aggro. · Break Their Will—Level 3: Standing change 2.6% · Domination: T2 Drake tanks at 77% shields, both pockets. · Destroy power stations, then repair station, triggers spawn. · NPCs re-spawn if repair station isn’t destroyed. · Cargo Delivery —Level 3: Standing change 2.7% · Gankage: T2 Drake tanks at 80% shields by moving back from tower to move out of max DPS received—got to 60% shields at the warehouse: Serpentis max calculated 201 kin + 358 therm, measured 117 kin + 205 therm. Drake can tank measured dps, but keep some distance to avoid max DPS dealt. · NOS by Corpum Sage. · Standing gain small relative to high gank but loot is okay. · Cover Your Tracks (Storyline)—Level 3 · Gank: T2 Drake—95% Shelds remain · Damsel in Distress —Level 3: Standing change 4.7% · Attacking Kruul brings in a second wave. Finish the first wave without attacking Kruul (so don’t use drones), then kill Kruul and deal with the second wave. · Gankage: T2 Drake tanks at 80% shields vs. Mercenaries. · Good loot mission. · Deadly Arrival—Level 3: Standing change 1.5% · Negatively affects opposing faction standing. Recommend you blitz it without killing. · Ownage: Executioner—Down to 50% Hull damage, wouldn’t sustain another hit. · Downing the Slavers (2/2)—Level 3: Standing change 9.2% · Schooling: T2 Drake tanks at 85% shields · Duo of Death—Level 3: Standing change 1.2% · Spankage: T2 Drake—99% Shelds remain · A Force to be Reckoned With (Storyline)—Level 3 · Schooling: T2 Drake—90% Shelds remain · Uleen Bloodsworn a tough armor tank, webs you · Gone Berserk—Level 3: Standing change 5.6% · Spankage: T2 Drake—92% Shelds remain vs EoM. · Take out a Priest, then take out the chain of reinforcements that warp in before killing the next priest. · Illegal Activity—Level 3 · Get a couple of small secure containers to leave in safespots; you’ll be looting illegal drugs and tags. · This mission will negatively affect your opposing-alliance faction standing. If you decline an early part of the mission you effectively decline all subsequent parts so standing with your agent takes a big hit. · Domination: T2 Drake—Easy · Part 1: Easy, same as Level 2. Standing change 4% · Part 2: Easy. Standing change 1.8% · Part 3: Declined to avoid further standing loss. · Intercept the Pirate Smugglers—Level 3: Standing change 4% · Pwnage · Immediately fly toward the spaceport, attack NPCs from 30km away = 100% tank. · If you stay in spawn area, T2 Drake tanks at 90% tank. · Massive Attack—Level 3: Standing change 9% · Ownage: T2 Drake—Medium · Room 1: 90% shields remain · Room 2: 80% shields remain. 2x stasis towers web you · Room 3: 80% shields remain. 1x frigate webs you · Room 4: 85% shields remain · Room 5: 80% shields remain. 1x frig webs you. Need Sansha silver to enter. · The Missing Convoy—Level 3: Standing change 3.4% · Schooling: T2 Drake tanks at 100% shields · The Mordus Headhunters—Level 3: Standing change 9.18% · Schooling: T2 Drake tanks at 79% shields vs. Mordus · Operation Hamstring—Level 3: Standing change 2.8% · Gank: T2 Drake tanks at 85% shields vs. Mercenaries · Retribution —Level 3: Standing change 3.6% · Gankage: T2 Drake tanks at 98% shields · Rogue Drone Harassment—Level 3: Standing change 4% · Ownkage: T2 Drake tanks at 95% shields, both pockets · The Rogue Slave Trader (1/2)—Level 3: Standing change 1.8% · Schooling: T2 Drake tanks at 95% shields. · Wait for the Slaver BC to warp in. · Do-able by a cruiser. · The Score—Level 3: Standing change 5.4% · Spankage: T2 Drake tanks at 90% shields, both pockets · Seek and Destroy—Level 3: Standing change 2.3% · Domination: T2 Drake easy · The Serpentis Spies—Level 3: Standing change 1.9% · Schooling: T2 Drake tanks at 99% shields vs. Serpentis. · Serpentis Extravaganza—Level 3: Standing change 8.4% · Schooling: T2 Drake tanks at 100% shields. Shoot missiles from 60km, there are no cross-group aggro triggers. · Room 1: T2 Drake tanks at 100% shields vs. Serpentis · Room 2: T2 Drake tanks at 94% shields. · Room 3: T2 Drake tanks at 100% shields. · The Seven’s Prison Facility—Level 3: Standing change 2.4% · Gankage: T2 Drake—Easy · Schmidt webs you · Silence the Informant—Level 3: Standing change 5.5% · Spankage: T2 Drake tanks at 95% shields vs. Mercs and Rogue Drones. · Smuggler Interception—Level 3: Standing change 5.5% · Gankage: T2 Drake—Medium · Manage aggro: Use the NPCs and Missions site above to plan sequencing the triggers · Room 1: T2 Drake: 90% shields remain. · Triggers: 3rd Infiltrator; attacking Inferno; attacking Silencer · Room2: T2 Drake: 85% shields remain · Triggers: Industrials to hull; Assaulter to hull; Mortifier armor damage · The Spy Stash—Level 3: Standing change 8.03% · Spankage: T2 Drake tanks at 85% shields vs. Angels. · Stop the Thief—Level 3: Standing change 2% · Pwnage: T2 Drake—80% Shelds remain · Success Comes at a Price—Level 3: Standing change 1.3% · Spankage: T2 Drake—99% remaining shields · Unauthorized Military Presence —Level 3: Standing change 3.6% · Ownage: T2 Drake tanks at 100% shields · Attacking the freighter causes all NPCs to aggro. Attack it last, including managing drones to avoid attacking it. · What Goes Around Comes Around—Level 3: Standing change 1.7% · Gankage: T2 Drake—Easy; do-able by cruiser
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