Missions: Level 4 (A-M)

Missions

· Missions (N-Z)

· Get info on NPCs at mission sites from this site. Works in-game too.

· Get info on NPC damage dealing from Amun’s EffectiveHP (see tabs on Shield & Armor, and Missiles, for preparing against NPCs).

· Use Tactical View to find hidden assets in all missions.

· Amarr + Caldari alliance, Minmatar + Gallente alliance. Faction standings in an alliance track each other. Standing increase in one faction increases standing an allied partner, decreases standing in enemy alliance factions.

· Web and Warp Scramble are done by frigates or stasis towers.

· Manage room agro: don’t initiate agro on all groups simultaneously.

· Mission Summary (based on forum link)

· Hardest Missions

· Angel Extravaganza—Bonus Room after Stage 5 (BS triggers)

· Enemies Abound 5/5

· Recon 1/3 (if killing instead of blitzing)

· Amarr Low-Sec Cosmos: Aurosad War Complex (don’t solo)

· Pot and Kettle

· Missions that are hard if not done right (killing triggers out of order)

· The Assault

· Pirate Invasion

· Right Hand of Zazzmatazz

· A Case of Kidnapping—Pocket 4

· The Blockade (tracking disruptors)

· Damsel in Distress

· Gurista Extravaganza (frigate triggers)

· Worlds Collide

· Fairly hard missions (but doable with skill and brains)

· Silence the Informant

· Mordus Headhunters

· Vengeance

· Serpentis Extravaganza

· Easy and fun

· The Score

· Gone Berserk

· Cargo Delivery (Blood Raiders use Neuts) (you can snipe) (second spawn hard)

· Duo of Death

· Stop the Thief

· Easy and Tedious

· Massive Attack

· Smuggler Interception

· Unauthorized Military Presence

· Pirate Slaughter

· Rogue Drone Harrassment

 

· Angel Extravaganza—Level 4: Standing change 9.18%

· Ownkage: For pockets 1-5, T2 Armor Dominix tanked with 1x LAR II. Gank T2 heavy, and medium drones plus 350mm rails. Passive-shield-tanked Ishtar works fine.

· Triggers are the “different” BS in each spawn; where multiple it’s luck. See this site. $25M bounty + sold loot. Also retained loot + great salvage.

· Seems to be always the different BATTLESHIP. It’s okay to take out the cruiser sniping at drones.

· Haven’t tried bonus pocket yet.

 

· The Assault—Level 4: Standing change 9.18%

· Ownkage: T2 Armor Dominix tanked with 2x LAR II. Gank T2 heavy, and medium drones plus 350mm rails.

· Pocket 1: 2 (except triggers)-3-1-4 (visible order is 4-1-2-3). In each level, kill the triggers last. Mucho drone aggro.

 

· Attack of the Drones—Level 4: Standing change 6.5%

· Ownkage: T2 Armor Dominix tanked with 1x LAR II. Gank T2 heavy, and medium drones plus 350mm rails. Tank Th-Th-Kin; deal EM. No drone aggro.

· Kill one initial Defeator or Bomber. Then kill spawn. Then kill next Defeator/Bomber. Repeat.

· Can be heavy dps, and also may spawn non-trigger Defeators. Bookmark, warp out, then back to 70km and let the triggers come to you… the spawns will then be snipe-able from distance.

 

· The Blockade—Level 4: Standing change 9.18%

· Ownkage: T2 Armor Dominix tanked mostly with 1x LAR II. Gank T2 sentry, heavy, and medium drones plus 350mm rails. Snipe with sentries until they’re close, then heavies in close. Take out frigs by sniping when they’re still far out.

· Trigger ship in each wave is the one battleship that is different from the other BS in the wave. It may have a different name, a different bounty, or hang out a farther distance away.

· Vs Sansha: Tank Therm, Therm, EM. You should deal EM. No drone aggro.

 

· Blood Raider Spies—Level 4: Standing change 2.95%

· Ownkage: T2 Armor Dominix tanked with 1x LAR II. Gank T2 heavy, and medium drones plus 350mm rails.

· No drone aggro. NOS by Harbinger but Dominix handled it with no net cap drain.

 

· Buzz Kill—Level 4: Standing change x.xx%

· Ownkage: T2 Armor Dominix tanked with 2x LAR II. Gank T2 heavy, and medium drones plus 350mm rails.

· Drone aggro; no scram or web. Can’t warp back at distance. Plan on a swarm and tank for it. Domi had no problem.

 

· Cargo Delivery—Level 4: Standing change 2.45%

· Ownkage: T2 Armor Dominix tanked with 2x LAR II. Gank T2 heavy, and medium drones plus 350mm rails. Passive shield tanked Ishtar great.

· In ApocryphA update: Initially landed right in first swarm, in passive Istar. Neut would have killed me so be careful.

· Oops, triggered second spawn early, was glad to have 2x LAR II.

 

· A Case of Kidnapping (Storyline)—Level 4

· Ownkage: T2 Armor Dominix tanked with 2x LAR II. Gank T2 heavy, and medium drones plus 350mm rails. EoM + Merc Overlords: Tank Th-Th-Kin, Deal Kin. Mucho drone aggro.

· Pockets 1—3 and 5 are straightforward. Run pocket 4 like Zazzmataz: Make bookmark immediately, warp out - warp back to bookmark + 100km—snipe BSs then cruisers etc.

 

· Covering Your Tracks—Level 4: Storyline Mission

· Ownkage: T2 Armor Dominix tanked with 2x LAR II. Gank T2 heavy, and medium drones plus 350mm rails.

· No drone aggro. Tank Therm, Therm, Kin and deal Kin.

 

· Damsel in Distress—Level 4: Standing change 9.18%

· Ownkage: T2 Armor Dominix tanked with 2x LAR II.. One was sufficient most of the time. Gank T2 sentry, heavy, and medium drones plus 350mm rails.

· Mercenary Overlords get close and hit hard. Tank Therm, Therm, Kin. You should deal Therm. Drone aggro in 4th spawn.

· First spawn, save Kruul for last. Before taking out Kruul: fly about 50km out from the hub, then snipe Overlords as they approach. Maybe: if the first pleasure garden doesn’t cause a spawn, stop just before killing it and kill Kruul. When Overlords spawn close to it, kill the pleasure garden to damage nearby Overlords.

 

· Downing the Slaver—Level 4: Standing change 8.7%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails.

 

· Duo of Death—Level 4: Standing change 4.0%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails.

· Sansha: Armor to 86% of 7763 11.25 sec = 96.6 dps inside resists.

 

· Gone Berserk—Level 4: Standing change 8.2%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails.

· No drone aggro!

· Kill 3 strings in this order: 3x Hydra—3x [ 1x Crusader—2x Death Knight—2x Saboteur—1x Hydra—1x Hydra—1x Ogre—1x Deathlord ]

 

· Infiltrated Outposts—Level 4: Standing change 9.18%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails. Easy in passive-shield-tanked Ishtar.

· Tanked Exp / Kin. Sniped from distance with Sentry drones, hardly even dented my armor.

 

· Intercept the Saboteurs—Level 4: Standing change 4.8%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails. Hardeners: Therm, Kin, Kin.

· Kill the transports immediately then take out whatever aggros you. Then the frigate group. Drone aggro from the left group. No drone aggro from the others, but I lost a drone from not watching aggro from the left group while I was taking out the right and center.

 

· Massive Attack—Level 4: Standing change 6.6%

· Ownkage: T2 Armor Dominix tanked with single LAR II easily. Gank T2 senty, heavy, and medium drones plus 350mm rails. Passive shield tanked Ishtar fine.

 

· The Mordus Headhunters—Level 4: Standing change 9.18%

· Ownkage: T2 Armor Dominix tanked with 2x LAR II . Gank T2 senty, heavy, and medium drones plus 350mm rails.

· First room: got too close to main group and got full-room aggro. Pay attention and get distance! Extreme drone aggro to sentries and combat drones, stay close and pull in early. Second room: large number of NPCs. No Auto-aggro. Immediately get about 70km distance from front group (view from above to see this), then take out groups one at a time. Again massive missile drone aggro, watch from above and pull in sentry drones when a swarm of missiles is launched from the group you’re attacking.

 

· Missions (N-Z)

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